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6.5

StoryLooking for a hilarious comedy with a gripping political plot and a fantastic new angle on the mecha genre? Then stay away from Full Metal Panic. This anime is chock-a-block with familiar ideas, which should make it accessible to a broad spectrum of mainstream viewers; but on the whole these ideas aren't combined very well and FMP succeeds only at being totally average.FMP's story begins with ultra-serious overtones; a tense escape-cum-rescue plays out in the snowy night, leaving you hanging nicely to the edge of your seat. The inclusion of the mercenary-style defenders of justice idea is promising, and in general, the setup seems to foreshadow an epic with powerful plotting, intrigue, exotic locations, explosions, tragedy and heroism. However, all of this posturing quickly dissipates into a fart of mediocrity as each new concept and plot point turns out to be generic, underdeveloped, or both.So where exactly did FMP go wrong? Personally, I blame the storytelling approach, which is to tackle the plot from as many contrasting angles as possible. For example, while the strong military and political elements drive the action, most of the character development is presented through insipid romantic comedy subplots; the result is that I have no idea whether to take any of this seriously and engage or passively sit back and laugh at the silliness.Examples of this messy storytelling are plentiful: one episode opens with humdrum comedic scenes and then switches quickly to Sousuke's tough life in a Middle Eastern desert without much explanation of how the two worlds tie in meaningfully with each other or with the rest of the anime. And soon after having survived a rather epic ordeal, Tessa turns her attention quicker than I can say ‘amnesia' to wanting an awkward romance with Sousuke. Even deciding to interpret FMP primarily as a comedy does not guarantee full enjoyment since many of the gags - especially the ones based on the Chidori-Sousuke dynamic - become repetitive and predictable.Perhaps I do FMP an injustice, for it has quite a few high points to speak of. For instance, at one point, Chidori and Tessa are kidnapped by an interesting sibling duo, and the subsequent rescue mission culminates in a tragic mecha battle. Upon reaching this part of the story, FMP seems not only more emotionally accessible but also to have more of a purpose. Furthermore, some of the comedic moments in the first few episodes, although nothing new, are effective means of establishing the characters; Chidori and Sousuke settle easily into their roles as female abuser and male abused.Regardless of these high points, I find myself in the following position: I have not laughed once, I cannot remember much of what I've just seen, and the one thing I find interesting - the idea of a girl with mysterious powers - has been left unexplained and underused. Even watching the final battle is a bit like having an out of body experience; although vaguely aware that I should care, I have become so disengaged, that I really couldn't give a damn even if the worst were to happen.AnimationFMP has the kind of animation that, although highly suitable and decent for its time, has aged quickly over the years. Just like shows such as Kaze no Stigma, FMP has enough of a budget to look presentable without being technically clever. All of the action sequences are enjoyable, and the quality of animation throughout is good, but, in comparison, there are also a million anime, both old and new, with better-looking stunts, more visually delightful world concepts, and less bland, less cliché character designs.SoundIf there are two things FMP does well, it is the opening and ending themes, both of which are catchy and melodic and capture a mood that the episodes themselves fail to match up to. Apart from that, don't expect much from the synthesised jazz, rock, and pop score as it is both repetitive and forgettable.The voice acting is good throughout, albeit typical; the men deliver unremarkable masculine vocals while the girls have high-pitched voices ranging from ear-splitting to barely audible. When the sound is at its most interesting, it actually drops out completely during action scenes, which is both unexpected and highly effective as a means of adding intensity.CharactersCharacter-wise, FMP really takes a nosedive. Many of the characters are parodies on some level, but good parodies involve pushing the cliché of choice in a new inventive direction, which the show never really bothers to do. Confounding the problem is the fact that none of the characters have any detailed backgrounds on which to build their personalities, which means they never quite stop being caricatures.Firstly, there is Sousuke Sagara's monosyllabic personality, which must be a joke if ever I saw one; he takes stoicism to a mindless new extreme. If Heero Yui from Gundam Wing were a cyborg, he would be positively verbose in comparison to Sousuke Sagara. At times, such as with Sousuke's amusing introduction to his classmates in the beginning, there are glimpses into what might be a soul; but all in all, he just tries too hard to be one-dimensional, if that even makes sense.At least Sousuke is not as irritating as the female protagonists. Kaname Chidori is of the blue hair persuasion, which usually means one of two things: either ‘I am a meek, personality-less drone', or, ‘I am an overbearing woman with more tits and mouth than brains'. Chidori is of the latter kind, screaming and pouting and beating up her companions as a means of communication. Contrived as this is, she is hardly the worst screamer in the world and actually remains mildly interesting because of her mysterious powers. Sadly, as she does not really control her powers, she's passive as a protagonist and thus only of value when the plot says so.Lest viewers be offended by the witless Chidori, the show presents Teresa Testarossa, the child genius and Captain of the Mithril team. In true FMP style, the idea of a teenage girl as a highly respected military leader sounds more exciting than it actually is; Tessa is soft-spoken, feeble-bodied and, outside of the Captain's chair, about as invigorating as beige emulsion. When I think of her, the phrase ‘doujinshi fodder' springs to mind.Once you add to all the above Kurz Weber, the pointless womaniser of the team, and Gauln, an antagonist with indiscernible motivations, engaging emotionally just seems like too much effort.OverallWhat begins as a captivating military mecha anime, despite some interesting moments, falls far short of greatness because of the inane characters and ambitionless plot. Chances are, if you're in the mood for something a lot like every other mecha anime, or if you happen to be a young teenager, then FMP will do the job just fine. Otherwise FMP is just another addition to the mass-produced, middle-of-the-range anime on the market.

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List of Full Metal Panic! episodes
Full Metal Panic! DVD, Volume 1 released in North America.
Country of originJapan
No. of episodes24
Release
Original releaseJanuary 8 –
June 18, 2002
chronology

Full Metal Panic! is a Japanese anime television series directed by Koichi Chigira and animated by Gonzo. They are based on the light novel series of the same name, written by Shoji Gatoh and illustrated by Shiki Douji, using material from the first three novels (Fighting Boy Meets Girl, Running One Night Stand, and Into the Blue) of the series over 24 episodes. The series focuses on Sousuke Sagara, a Sergeant from the mercenary group Mithril who is assigned to enroll into a Japanese high school to protect Kaname Chidori, a student with a special gift. The first season began in Japan, on January 8, 2002, and ended on June 18, 2002.

The opening theme song to Full Metal Panic! was 'tomorrow', while its ending theme song was 'Never Dying Flower' (枯れない花, Karenai Hana), both performed by Mikuni Shimokawa. For the North American release, the series was licensed by ADV Films. Transformers sound effects wav free download.

Episode list[edit]

No.TitleOriginal airdate
01'The Guy I Kinda Like is a Sergeant'
Transcription: 'Ki ni Naru Aitsu wa Gunsō' (Japanese: 気になるあいつは軍曹)
January 8, 2002
Three members of Mithril's Special Response Team (Sousuke Sagara, Kurz Weber, and Melissa Mao) are assigned to protect Kaname Chidori from terrorist organizations. Because of Sousuke's age and Japanese heritage, he enrolls at Kaname's school, Jindai High, as an undercover student. However, because of his speech and actions, he comes across as 'weird' to Chidori, though she admits he is 'interesting' in a phone call.
02'I Want to Protect You'
Transcription: 'Mamotte Agetai' (Japanese: 守ってあげたい)
January 15, 2002
Sousuke's military background prevents him from adjusting to school life, overreacting to seemingly harmless situations. Kaname believes that he is a military otaku and is irritated that he constantly follows her wherever she goes.
03'Lingerie Panic'
Transcription: 'Ranjerī Panikku' (Japanese: ランジェリー·パニック)
January 22, 2002
The SRT springs into action when an intruder is seen sneaking into Kaname's apartment. Meanwhile, the Tuatha de Danaan, Mithril's most advanced submarine commanded by Teletha 'Tessa' Testarossa, launches a missile strike on a Whispered research facility in the USSR.
04'Kidnap'
Transcription: 'Kiddo Nappu' (Japanese: キッド·ナップ)
January 29, 2002
Kaname and Sousuke's class go on a field trip to Okinawa, but Gauron, a terrorist operative, hijacks their plane and diverts it to a base near Lake Khanka in the USSR. The terrorists kidnap Kaname and subject her to scientific testing. Unable to bear the thought of her potential fate, Sousuke infiltrates the base and attempts to rescue Kaname.
05'Whispered'
Transcription: 'Sasayakareshi Mono (Wisupādo)' (Japanese: 囁かれし者(ウィスパード))
February 5, 2002
Sousuke saves Kaname and commandeers an Arm Slave (AS) while Mithril launches a rescue operation. When Sousuke confronts Gauron, Melissa and Kurz arrive to provide back-up so he and Kaname can escape with the other students; however, they miss the rescue planes and are left behind.
06'Still Alive'
Transcription: 'STILL ALIVE'
February 12, 2002
Sousuke and Kaname seek refuge in the woods, where they find Kurz who was wounded after Gauron destroyed his AS. As the enemy closes in, the three attempt to communicate with Mithril. Under fire, help arrives just in time when Mithril sends Sousuke's new AS, the Arbalest.
07'Boy Meets Girl'
Transcription: 'Bōi Mītsu Gāru' (Japanese: ボーイ·ミーツ·ガール)
February 19, 2002
During his battle with Gauron, Sousuke struggles with the Arbalest's Lambda Driver. While watching the fight, Kaname begins to learn of her Whispered abilities, instructing Sousuke how to precisely operate the machine. With Kaname's help, Sousuke manages to defeat Gauron and the Tuatha De Danaan rescues him and Kaname.
08'Part Time Steady'
Transcription: 'Pātotaimu Sutedi' (Japanese: パートタイム·ステディ)
February 26, 2002
When Mizuki Inaba's boyfriend, Shirai, asks Kaname out, a jealous Mizuki spreads vicious lies about her around the school. However, Mizuki's actions causes her boyfriend to dump her for being overbearing. Mizuki is then forced to ask Sousuke to be her boyfriend when she meets with her friends.
09'Dangerous Safe House'
Transcription: 'Abunai Sēfu Hausu' (Japanese: あぶないセーフハウス)
March 5, 2002
Tessa is sent to see Takuma Kugayama, a young boy captured at Narita whom Mithril suspects of being capable of operating the Lambda Driver. However, the A21 terrorist group attacks the compound to free their comrade, but Tessa flees with him to Sousuke's safe house.
10'Run, Running, Ran'
Transcription: 'Ran Ranningu Ran' (Japanese: ラン·ランニング·ラン)
March 12, 2002
Kaname visits Sousuke's apartment, becoming involved with Mithril's situation. They realize that the apartment is no longer safe, taking Takuma to the Jindai High campus for safekeeping. However, the terrorists locate him and capture Tessa and Kaname. Sousuke is forced to give up Takuma for the two girls.
11'Behemoth Awakening'
Transcription: 'Behemosu Kakusei' (Japanese: ベヘモス覚醒)
March 19, 2002
The hostage exchange goes awry, and instead Tessa and Kaname are taken to the terrorists' hide-out inside a tanker. Sousuke regroups with Kurz and Melissa to rescue their friends. During the rescue attempt, Takuma activates the massive Behemoth AS.
12'One Night Stand'
Transcription: 'Wan Naito Sutando' (Japanese: ワン·ナイト·スタンド)
March 26, 2002
The Behemoth chases Sousuke, Kurz, Kaname, and Tessa through the city streets while Mithril dispatches the Arbalest to fight the Behemoth. With the help of Tessa and Kaname's Whispered abilities, Sousuke locates the Behemoth's weak spot and destroys it.
13'A Cat and a Kitten's Rock & Roll'
Transcription: 'Neko to Koneko no R & R (Rokkunrōru)' (Japanese: 猫と子猫のR&R(ロックンロール))
April 2, 2002
During a heated argument with Melissa, Tessa challenges her to an AS duel. However, Tessa realizes that she may be in over her head and asks Sousuke to be her AS coach.
14'Is Narashino Burning?'
Transcription: 'Narashino wa Moete iru ka?' (Japanese: 習志野は燃えているか?)
April 9, 2002
Sousuke, Kaname, and their friends visit the Narashino military festival during their summer break. At the festival's annual AS competition, Sousuke helps out the Narashino team (an element of the 1st Airborne Brigade), who lose to the Nerima team every year. His classmate, Shinji Kazama, a military otaku, also reconciles with his father, who is the Narashino team's commanding officer.
15'The Wind Blows at Home, Part 1'
Transcription: 'Kokyō ni Mau Kaze Zenpen' (Japanese: 故郷に舞う風·前編)
April 16, 2002
Sousuke is sent to Helmajistan after Gauron is found to be alive. He is temporarily assigned to an AS squad from Mithril's Indian Ocean corps in a mission to kill Gauron, but because of his young age, his presence is met with derision. They ignore Sousuke's advice and their first encounter with Gauron ends in disaster. They also commandeer a nuclear-armed ballistic missile Gauron was planning to sell on the black market.
16'The Wind Blows at Home, Part 2'
Transcription: 'Kokyō ni Mau Kaze Chūhen' (Japanese: 故郷に舞う風·中編)
April 23, 2002
Sousuke and the remaining team members take refuge in a cave hideout. However, he is unaware that an old friend from his child soldier days, Zaied, is fighting alongside Gauron. Zaied's insight into Sousuke's tactical planning gives him and Gauron the strategic advantage.
17'The Wind Blows at Home, Part 3'
Transcription: 'Kokyō ni Mau Kaze Kōhen' (Japanese: 故郷に舞う風·後編)
April 30, 2002
Sousuke fights and eventually kills Zaied while Gauron finishes off the remaining Mithril team. After Zaied falls, he then confronts Gauron and when their Lambda Drivers collide, Sousuke emerges as the sole victor.
18'Deep Sea Party'
Transcription: 'Shinkai Pāti' (Japanese: 深海パーティ)
May 7, 2002
Kaname is nervous when Sousuke asks her to go to a secluded island with him, but is less enthused when the island turns out to be Mithril's base. An emerging situation forces Sousuke to immediately report to the Tuatha de Danaan with Kaname still in tow. When she arrives aboard the Tuatha de Danaan, she is surprised at the royal treatment she receives and is invited to the submarine's first anniversary party.
19'Engaging Six and Seven'
Transcription: 'Engēji Shikkusu Sebun' (Japanese: エンゲージ·シックス·セブン)
May 14, 2002
Melissa recounts to Tessa and Kaname how she recruited Kurz and Sousuke into the SRT. She said they were unlikely candidates while she was searching for new members; however, the combat skills they exhibit during a mission changed her mind. Sousuke later takes Kaname on a tour of the submarine.
20'Venom's Flame'
Transcription: 'Venomu no Hi' (Japanese: ヴェノムの火)
May 21, 2002
Tessa shares with Kaname the nature of resonance between two Whispered. Meanwhile, the SRT prepares for a mission against terrorists led by Gauron, who survived the Helmajistan incident and is wreaking havoc at Palau's Berildaob island. During the battle, Gauron is captured, but Melissa ends up gravely injured.
21'Deep Trap'
Transcription: 'Dīpu Torappu' (Japanese: ディープ·トラップ)
May 28, 2002
Overcome with guilt over Melissa's condition, Sousuke lashes out at Kaname telling her that she is a burden. Overhearing the conversation, Kurz hits Sousuke telling him that Sousuke made Kaname cry and it is men like him that turn into bad husbands. Realizing his mistake, he looks for Kaname to apologize; however, with help from SRT traitors, Gauron takes control of the Tuatha de Danaan AI with a special program, holding Kaname, Tessa, and the command crew hostage.
22'Jack in the Box'
Transcription: 'Jakku in za Bokkusu' (Japanese: ジャック·イン·ザ·ボックス)
June 4, 2002
To discredit Mithril, Gauron uses the Tuatha de Danaan to attack the USS Bunker Hill (CG-52), which is patrolling just nearby. Using resonance, Tessa communicates to Kaname a plan to regain control of the submarine, then creates a diversion that allows Kaname to escape. Gauron's men pursue her, but Sousuke and Kurz arrive in time to help. Kalinin visits the Bunker Hill to convince the U.S. Navy not to respond in force after Gauron fires two Harpoons at the ship.
23'Field of Giants'
Transcription: 'Kyojin no Fīrudo' (Japanese: 巨人のフィールド)
June 11, 2002
Kaname connects herself directly to the Tuatha de Danaan computer system and re-programs it while Sousuke heads to the Tuatha de Danaan bridge. He rescues Tessa and the crew, but Gauron manages to escape. As Gauron is about to destroy the Tuatha de Danaan with his Venom AS, Sousuke activates his Arbalest. The U.S. Navy calls off the attack on the submarine.
24'Into the Blue'
Transcription: 'Intu za Burū' (Japanese: イントゥ·ザ·ブルー)
June 18, 2002
Sousuke and Gauron fight each other within the confines of the Tuatha de Danaan hangar. As they struggle, Gauron activates his AS's self-destruct mechanism to destroy both himself and the Tuatha de Danaan. With Kaname's help, Sousuke jettisons Gauron's AS from the submarine just as it explodes. Back at Merida Island, Tessa sends home the remains of two SRT members killed during the takeover.

See also[edit]

References[edit]

General
  • 'Full Metal Panic! Briefings (Official ADV Films Full Metal Panic! Episode Guide)'. Archived from the original on December 5, 2003. Retrieved December 5, 2003.
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